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J. Richard Seitz Memorial
(Excerpted from article by Howard Ahlskog in the APBA Journal, October 1992)

J. Richard Seitz, founder of the APBA Game Company, was born on April 8, 1915 in Mountville, a small community a few miles west of Lancaster, PA. His father, Howard, was an accountant and an avid baseball fan who introduced his young son to the game by taking him to Philadelphia to see Major League games…the first being a Yankee-Athletic game in 1926.

It was through these experiences that the young Seitz began a life-long love affair with baseball and its means of performance measurement ... the statistics.

By the time Seitz reached high school in the early 1930s, this interest was channeled into two areas. First, he wanted to be a professional ballplayer and, second, he loved to play baseball simulation games. While the former would never be developed due to insufficient athletic skills, the latter would eventually become the center of his life.

In 1931, Seitz purchased National Pastime, a dice-activated baseball simulation based on the 1930 season which featured individual player cards with 36 numbers that determined the frequency of specific play results found on playing boards. Although the basic concept of random result generation with individualized batter cards and dice was not new to baseball gaming, it was the first experience Seitz had with it. Immediately he could see that expanding the play possibilities to 36 by using two different colored dice offered a vast improvement over other baseball games he had played.

After the United States entered World War II, Seitz joined the U.S. Army and took the baseball game with him. He formed a barracks league with other GI's, using a set of home-made player cards based on the 1941 season that he had created and printed on a crude home printing press. It was this experience that confirmed something important ...that the baseball game's appeal stretched beyond the childhood years, that adults also found it interesting and entertaining. It was, as the advertising copy would say years later, "not mere child's play."

After the war, Seitz returned to Lancaster and over the next few years had a number of jobs, but continued to tinker with the baseball game. He expanded on the original product by adding fielding differentials and devised a pitching system with assigned grades to individual pitchers. There is also evidence to suggest that he developed other charts at that time which were the basis for a "Master Version" to capture additional aspects of baseball on boards.

He also began thinking about the commercial possibilities of the game. Patent protections on the early game, now out of production for nearly 20 years, had long since run out, so there was nothing to prevent its introduction as a new product. However, Seitz, conservative by nature and lacking formal business training, was hesitant to make a major financial commitment when there was a possibility he could lose a substantial amount of money.

Fortunately for him and for the legion of future APBA fans, someone entered his life at this time who would greatly influence the future course of events. Dick developed a romantic interest in Jean Thompson, often taking her on dates to Philadelphia baseball games. Jean, in turn (and perhaps out of necessity), began to develop an interest in baseball. Being a bit more daring than Dick, it was Jean who actively encouraged her hesitant beau to market the game. In fact, as Seitz claimed late in his life, it was mainly Jean who sparked the birth of the APBA Game Company.

Seitz finally made the decision to market the game, sending his game boards and 320 individual player cards (20 players for each of the sixteen 1950 teams) to the printer in early 1951. The initial investment for the games along with the advertising, fliers, and postage costs, probably topped $500, a fairly large amount of money in those days. So even though the game was priced at $10.00, expensive for the times, there was little chance of producing a profit. In fact, Dick's main concern was to sell enough to avoid taking a major loss on printing costs. He then advertised the game in The Sporting News and waited for a response. The APBA Game Company was in business!

Orders started coming to the APBA Game Company, 118 E. James St., Lancaster, PA. To customers, this looked like an ordinary business address but it was actually the home of Seitz' mother. After finishing his day's work as a purchasing agent for Shirk's Motor Express, Dick would drive to his mother's house, pick up the orders and take them home for processing. Game company work was reserved for evenings and weekends.

Sales for the first year exceeded expectations. In fact, the games sold out and checks had to be returned for unfillable orders. This problem would exist for a few years. Although more games were ordered the following year, Seitz initially had no way of knowing how much repeat business he would have. Nor could he determine how many card sets he should publish each year for those who had initially purchased the game. He eventually found an interesting solution. He established a file card for each customer on which he recorded every one of the customer's orders. This not only allowed him to determine the percentage of repeat customers and make fairly accurate sales projections, but it also enabled him to personally contact his customers each year and eliminate the need for a national distribution system. In addition, that personal connection made fans of the game feel that this was more of a family instead of a business relationship. It played a role in creating the atmosphere for what was to become the growth of an "APBA Cult."

Between 1951 and 1956, sales were so strong that Seitz was able to make APBA his fulltime job. In '58, he introduced a football game, followed in '62 by an APBA golf game. By the late '60s, APBA games were being played by close to a million people and the company began attracting national attention, including a front-page article in the Wall Street Journal. The product line continued to expand, and by the early '70s, the company had moved to a three-story office complex. Although responsibility for the daily operations were eventually handed over to Executive Vice President Fritz Light, Seitz continued to be a major presence in the company, particularly for long-time fans. When he passed away in 1992 at the age of 77, one of these fans summed up the feelings of many APBA followers. "…for many of us baseball fans in the 40-something age group, Dick Seitz was a cultural icon," wrote Art Springsteen. "He was a guru, the true prophet of baseball."

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