APBA Home
Order APBA Baseball Card Sets
Game Products
BOARD
GAMES
Baseball
-APBA Pro Baseball
-APBA All-Star
-APBA SuperStars
Football
Hockey
SOFTWARE
GAMES
 
Baseball
Golf
Saddle Racing
Trivia
 
 
APBA Pro Baseball Quick-Start Guide
  1. If you want to manage both teams, go right ahead. If you're playing an opponent, all the better.
  2. Choose your teams. Pick a player card for each defensive position and a designated hitter, if you want one. Put them in a batting order with the leadoff hitter on top. Write your batting order on the scoresheet, if you're using one.
  3. There are fielding ratings on each player's card right next to that player's position. Add up the ratings and put the total-team-defense rating next to T at the top left of the scoresheet.
  4. Put each pitcher's name and grade (A, B, C, or D) at the bottom right of the scoresheet.
  5. Find the play charts and keep them handy, because you'll be referring to them a lot. There are charts for all the different ways runners can be on base in a game.
  6. Play ball! The visiting team's leadoff batter is up to bat - and let's say it's Roberto Alomar - so roll both dice for him. Read the red die as the first digit of a two-digit number, and the white die as the second digit. For example, a red "6" and a white "4" is "64."
  7. Look at Alomar's card. You'll see three black columns of numbers. Look in those columns for the two-digit number you just rolled. In the example above, you'd be looking for "64."
  8. Right next to that dice number is a red number - the play number for Roberto Alomar. It's different for every ballplayer; that's one of the things that makes APBA so special. Find that number on the appropriate play chart. In this case, since the game's just starting, it'll be the chart for "bases empty." When you find the number on the chart, you'll see next to it a description of that play - a base hit, a home run, a strike, or whatever.
  9. If Alomar gets on first base, put a chip on that base to indicate it's occupied. Then put your leadoff batter's card at the bottom of your card stack or turn his card over, and your second hitter comes to the plate. Let's say it's Derek Jeter, and you roll an 11. The first play number for Jeter when you roll an 11 is 0. When you get a 0, you have to roll the dice again. Look for the second-column number, the one after the hyphen, and use that as your play number.
  10. When you have three outs, the half-inning is over. Now the home team is up to bat.
  11. Remember, with APBA Baseball, you're the manager! During the game you can change pitchers, send in pinch-hitters and pinch-runners, bunt runners along, use the hit-and-run, and employ many more strategies. For details, consult the full set of rules that came with your game.

 

 
©2000-2008 APBA International, Inc. All Rights Reserved.