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APBA
Pro Baseball Quick-Start Guide
- If
you want to manage both teams, go right ahead. If you're
playing an opponent, all the better.
- Choose
your teams. Pick a player card for each defensive position
and a designated hitter, if you want one. Put them in
a batting order with the leadoff hitter on top. Write
your batting order on the scoresheet, if you're using
one.
- There
are fielding ratings on each player's card right next
to that player's position. Add up the ratings and put
the total-team-defense rating next to T at the top left
of the scoresheet.
- Put
each pitcher's name and grade (A, B, C, or D) at the bottom
right of the scoresheet.
- Find
the play charts and keep them handy, because you'll be
referring to them a lot. There are charts for all the
different ways runners can be on base in a game.
-
Play ball! The visiting team's leadoff batter is up to
bat - and let's say it's Roberto Alomar - so roll both
dice for him. Read the red die as the first digit of a
two-digit number, and the white die as the second digit.
For example, a red "6" and a white "4" is "64."
- Look
at Alomar's card. You'll see three black columns of numbers.
Look in those columns for the two-digit number you just
rolled. In the example above, you'd be looking for "64."
- Right
next to that dice number is a red number - the play number
for Roberto Alomar. It's different for every ballplayer;
that's one of the things that makes APBA so special. Find
that number on the appropriate play chart. In this case,
since the game's just starting, it'll be the chart for
"bases empty." When you find the number on the chart,
you'll see next to it a description of that play - a base
hit, a home run, a strike, or whatever.
- If
Alomar gets on first base, put a chip on that base to
indicate it's occupied. Then put your leadoff batter's
card at the bottom of your card stack or turn his card
over, and your second hitter comes to the plate. Let's
say it's Derek Jeter, and you roll an 11. The first play
number for Jeter when you roll an 11 is 0. When you get
a 0, you have to roll the dice again. Look for the second-column
number, the one after the hyphen, and use that as your
play number.
- When
you have three outs, the half-inning is over. Now the
home team is up to bat.
- Remember,
with APBA Baseball, you're the manager! During the game
you can change pitchers, send in pinch-hitters and pinch-runners,
bunt runners along, use the hit-and-run, and employ many
more strategies. For details, consult the full set of
rules that came with your game.
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