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APBA
Pro Football Quick-Start Guide
- APBA Football is a team-based game. In other words,
the surest way to win is to get the best possible team
on the field. To do that, check the numerical ratings
after each player's name on his card. Each player has
a rating between 1 and 5 at every position he played during
the actual season. 5 is best; 1 is worst.
- If you don't want to check numbers for all the skill-position
players on your team, just go with the starting lineups
listed on the roster sheet. Pay close attention to the
team offensive rating and the team defensive rating. They
reflect the strength of your team. The differential between
your team's offensive rating and your opponent's defensive
rating, and vice versa, is the basis for different outcomes
on the play charts.
- Okay. You've picked the default starting lineups from
the roster sheet for your team. Write down the offensive
and defensive indices in their proper places on the scoresheet,
and when your opponent does the same thing, note the point
differentials. Flip a coin to choose who kicks off, and
let's play!
- The kicking team names its kicker and the receiving
team names a primary and secondary kick returner. The
kicking team's coach rolls the two dice. The dice are
combined, not added. The large red die is read as the
first digit of a two-digit number and the small white
die is the second digit. For instance, a red 2 and a white
4 is 24. Find black number 24 on the kicker's card. Then
check the red number to the right of it under the letter
K. Find the number on the Kickoff chart that corresponds
to the red number on the kicker's card and see how far
the kick went and who fielded it.
- Roll the dice for the return and check the kickoff returner's
card for the corresponding black number and the red number
next to it. Take that number to the Kickoff Return chart
and see what the outcome is. You'll find a lot of abbreviations
on the charts. Most of them are quite logical - "ob,"
for instance, is "out-of-bounds." If you have a question
on an abbreviation, check the abbreviations guide in the
book that came with your game.
- It's your ball, first and 10. Choose a play card and
place it face-down in front of you. Your opponent then
announces whether he's playing "S" (standard), "G" (run-stopping)
or "D" (long-pass-stopping) defense. You then turn over
your play card, roll the dice, and go. If you called an
Inside Run or Outside Run, just check the black number
on your running back's card that corresponds to your dice
roll, find the red number in the "R" column next to that
black number, go to the proper running chart, and check
the outcome. Remember to go to the portion of the chart
that's right for the differential between your offense
and your opponent's defense (A, B or C), your field position
and your opponent's defensive scheme (D, S or G).
- If you called a pass, name your intended receiver -
a halfback, fullback, tight end, or wide receiver - and
roll the dice. Find the black dice-roll number on the
quarterback's card and check the red number beside it
under P. (The quarterback is always the passer, and his
P column is used on all pass plays.) Use that number to
get the result from the appropriate column of the passing
charts. If your intended receiver's better than the rest
of your team (if he's an "A" and your offense is a "B")
raise your offensive index to an A for just that play.
- Just like in real football, you have four downs to get
10 yards. If it's fourth down and time to punt, just put
in your punter (and any other special-teamers you want),
roll the dice and consult the punt charts for outcomes.
When the charts show fumbles, interceptions, injuries,
or penalties, you'll need to roll again and consult the
appropriate charts for the outcomes.
- Quarters are 30 plays long. Thirty plays means 30 plays,
not 30 dice rolls; some plays take multiple dice rolls,
and incomplete passes, touchdowns, field goals, safeties,
and all plays where the ball changes possession or involve
penalties or injuries are half-plays. Out-of-bounds plays
count as half-plays only after the 25th play in the second
and fourth quarters. Timeouts give you an extra half-play.
- If you have any more questions, consult the full rules.
Otherwise, run to daylight!
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